Thursday, October 14, 2010

KavidiKali Beta 2.0 is out

Hi All,

Glad to announce the release of KavidiKali Beta 2.0

Check it out

We need your valuable feedback for future work, so please post them as comments to this post.


Friday, August 13, 2010

KavidiKali Beta 1.2 Released.

Hi There,

We are glad to announce the 3rd Major release of KavidiKali, The Beta 1.2.
Beta 1.2 is the final major release in 1.x series, next is Beta 2.0

Beta 1.2 Includes Improved user messages, Shows current player and fixes some defects (Special Thanks to the defect finders :) )

So please spend some of your spare time in and let us know what you like/dislike about the new version. Your inputs will decide what will go in to Beta 2.0


Thursday, July 29, 2010

New Easier KavidiKali - Beta 1.1 Launched.

Hi Friends,

Thank you very much for your support for KavidiKali Beta 1.0.
We really appreciate all the valuable feedback received from you.

We had a tough time prioritizing them, and have included the most important ones in KavidiKali Beta 1.1 being released today.

Major features.

1. Easier to play with new difficulty level settings - Easy, Medium and Hard.
2. Tutorial to guide newbies.
3. Score display - see your standing in the game as it progresses.
4. Two new boards to choose from (Red Floor & Sand and Tile)

What else? U will know when U see it :)

So could you please have a look at and let us know thoughts on New KavidiKali Beta 1.1?


Thursday, July 1, 2010

Why getting 4 or 8 is difficult - technical explanation.

Note: This post talks about an older version of KavidiKali (Beta 1.0).


I'm getting a few complaints from the users of that sometimes it is taking too much time and throws to get 4 or 8.

First of all, thank you all for that valuable feedback; I really want to learn about your experience of playing the game.

Technical explanation:

There are two methods to determine a throw's result.

1. Since the result of a throw would be 1, 2, 3, 4 or 8, we could randomly choose one from these five possible results. In this way there is equal chance of getting either one of these results.

2. But in real life, the result of a Kavidi throw is determined by the state of the individual Kavidis, There are four possible combinations that will result in "1" as shown below:

Throw Value : 1

Throw Value : 1

Throw Value: 1

Throw Value: 1

But there is only one combination that will result in 8 or 4 as shown below

Throw Value: 8

:Throw Vlaue: 4

The probability of getting "1" is four times that of getting 4 or 8. The probability of getting "2" is even higher. We followed this second approach to give a real life Kavidi Kali experience.

Now how come computer is getting 4s and 8s when I am not getting it?

The algorithm is exactly the same, it's just a coincidence, the same can happen the other way around too, this is exactly how a real world Kavidi Kali between two Malayalis in God's Own Country will be.

Keep the feedback flowing in :)


Wednesday, June 30, 2010

Facebook fan page, Orkut group.

It's been an exciting week for me, launched on Monday and ever since I have been getting so many feedbacks - suggestions, complaints, advices etc.

Really glad that most of you liked the game and took the time and effort to give me the feedback, thank you, You make My day :)

We are glad to announce the launch of KavidiKali fan page in Facebook

And KavidiKali group in Orkut

Hope this will open the door for a more interactive feedback session, I really need to know the feel that a user gets from the game so that I can improve it in the next version.

Please do keep the feedbacks flowing in.

Thank You Very Much :)

Sunday, June 27, 2010

Give us your feedback (Beta 1.0)

We need your feedback to improve KavidiKali, so could you please spend a few minutes to post your feedback as comments below this post.

Thanks in advance :)

KavidiKali Beta 1.0 Launch

The KavidiKali team is glad to announce the release of Beta 1.0 version of KavidiKali.

You can play the trial version from this post, or go to to play full version.

Please do post your feedback as comments to this post.